The Constricting Ring, which maxes out all your resistances, can be nice - but I'd move to a somewhat better combination of two jewels when I find one. However, this fascinating weapon doesn't add the damage to the weapon - it adds it to your OVERALL damage. Required fields are marked *. Fallen Ones (Bosses) The first thing you should always do is separate the forces. Using hit and run has the added bonus of giving time for abilities like shield wall, inner fire, and stealth to cool down, which can give you an edge over the boss. It will allow you to kill the enemies who tend to run away from you, such as witches, more easily. WEAPON BOLTY'S RECOMMENDATION: The King's Sword of Haste/Speed is, in my opinion, simply THE best overall sword for a warrior. Retrieving 5% of a hit to mana will have a bigger impact than 5% of a hit to hit points, and you'll be swinging slower than a haste/speed sword. Note that this is the MAXIUMUM, so attaining it isn't everything in the world. This is effective against fireballs (although the splash damage will still hurt you), blood stars, and charged bolts as long as you don't face too many, but won't help you that much against lightning. Don't waste your time! I recommend Golem for level 16 - more on that later. Last of all, some people use this helm when it's unidentified and leave it that way, making sure never to allow Cain to identify it.

I sometimes see warriors, faced with 3 melee attackers, switch between the 3 as they swing. The idea is use your tank-like high AC status to help cover your friends and also not take up all the kills. If you've done the Enchanted Shrine hunts, they'll pay off now.

Another tactic is to cast Phasing as you appear on a level; it'll very quickly teleport you to a random direction, and just might save you.

Because there are a plurality of classes and possible character builds, the following information is more geared towards strategy than specifics regarding equipment and ability use in the final battle. Cons: Poor to-hit% and no damage bonus, although damage isn't what you're going for here. Only buy Reds when you're low on your Yellow supply and Pepin doesn't have any to sell. Stun lock. Chain Lightning works for that purpose as well; casting it will bring out only Diablo and a solitary Black Knight. It makes it tougher for an enemy who likes to run away from you to do so. I havent killed him yet but i know some good tips. This is also a good way to gauge how much your character improves with each new level or piece of gear. unlocking the first room in the northeastern quadrant. Good luck and remember, DONT GO BACK TO TOWN WHEN YOU FIGHT THE BIG DUDE. Teleport in, kill Advocates, and be sure to Teleport back out if you need to restock your belt. Archbishop Lazarus Retreat to thin out the bunch. Keep the target in stun lock and finish it. You want to be able to block attacks 100% of the time, ideally. When an Advocate is firing his fireballs, he's vulnerable. An illustration: 1) Warrior sights monster and decides to 'Peekaboo' kill it, so he runs left. This takes practice to get it right. Maximum Dexterity Values for Blocking in Diablo: Note: You need these values to ensure 100% blocking of enemy attacks. Telekinesis If you do enchanted shrine hunts, you'll get spells such as Fireball up there in level; just don't expect to use them much. You also need to deal with the triple immunes. With this helm, you could stay down almost indefinitely as long as you're not taking damage faster than you're stealing life. The Advocates will stop trying to fire at him, and instead use the Flash spell - which is incredibly wimpy. Advocates tend to separate as time goes on. Don't pass it up if Wirt is selling one - this prefix may be necessary for you to reach the high to-hit% values needed against monsters in Hell/Hell. Diablo Belzebub (PC) Guide: How to Defeat Diablo. I over powered him, and he became Thunderstruck! Aim your mouse in the direction a monster is approaching, hold down Shift, and click a lot. They do vicious amounts of damage with their fireballs, and teleport away when threatened. Flesh Things Look for other experts' opinions. Welcome to my guide for high-level warriors.

Leave your gold in town - no need to keep losing half your gold each time you head down for your precious equipment. Town Portal, Berserk Cons: PITIFUL AC. As your character teleports, move your mouse cursor to around the middle of the screen to reaquire your target after the first attack, because that's where you'll arrive after the teleportation. Dungeon Levels Level 8 Teleport and above uses the minimum amount of mana, 15, per cast. This annoys the warrior because he gets shot at, the rogue because you keep getting in her line of fire, and the mage because he can't figure out where you're going to go, and has to hold off on his fireballs. Goatmen (Bosses) Also: NEVER, EVER, EVER TOUCH A CAULDRON OR GOAT SHRINE. Since money isn't a factor to a high level character, you can afford to splurge on those Full Rejuvenation potions that Pepin sells - make sure to stop by his place and buy as many as you can. However, try to get the most mana you can without sacrificing hit points. Important note: when using items that decrease your light radius, they have to be on as you enter a level for stealth mode to work.

Diablo can do some serious damage and you may find yourself burning through potions at an alarming rate. Indestructibility reduces repair costs, although money really isn't a factor for a high level character. D1 to D2 Differences Hellfire: Barbarian Telekinesis is your best friend. For real though kite and teleport are god sends in this fight. Dexterity affects your AC, your to-hit%, and most importantly, your ability to block. You will, of course, not find these fantastic items right away (or perhaps never), so improvise - take these recommendations and obtain the best equipment that you can of its nature. You should always have enough money to buy them, and they're much nicer in usage than simple reds. Unless you need to retreat, you should use the Shift key to hold your position when fighting, to prevent you from running around in circles. You'll get somewhat less hit points but better stats all the way around. It's archived here for posterity and easy reference.

This is a major advantage over Haste/Speed. Check the Tips section for guidance on what AC, to-hit%, and dexterity you're looking to achieve for good results. Axes This is why warriors are often called Golems by the other classesshow that you thugs DO have brains. A great combination of AC and a significant mana boost to help you out. Activate your hotkeyed Teleport spell, and cast it when your cursor is highlighting your target. We have the great equalizer - Telekilling.

In fact, 150 dexterity is nigh unreachable realistically. Using swords of Vampires changes the approach warriors take to killing the monsters. By the time you arrive, he'll be in mid- fire. The following strategies should help swing the battle in your favor. section, but its important to know how to approach Diablo, especially for melee characters who may not be accustomed to fighting in this manner. If you hug the walls, you make yourself much less of a target for the rogues and mages, who can fire out into the open without fear of hitting you. Doing so will make fighting the bosses easier and save time in the long run. You'll swing much faster than the normal rate. They can be found on dungeon levels 3 to 5. Fire nova can be especially harmful for melee characters, so be ready to heal at a moments notice. You should have a good number of Full Rejuvs on your belt, as you probably won't have time to cast Heal at first. Notes: This helm is very rare. Failing to do so before the hour is up will result in Diablo reaching full power and becoming nearly impossible to defeat (dont worry, restarting the game resets the timer). Magi, Mana you want to finish off a target that a co-op partner has injured. It is crucial to keep them full as you whale on him. Axes That means faster clearing of Hell/Hell, avoiding having to go to town so much And now, some general tips for managing your warrior, and to maximize his potential. Guardians and Fire Walls can kill a monster long after you've died Read the Diablo Strategy Forum every day. This helm just cripples your AC and makes you a target for melee monsters. Yes, axes pack a huge amount of damage, but they have one massive drawback: they prevent you from using a shield. However, this extreme damage comes at a cost - you have no to-hit% boost. Guardians are useful for this, along with Flame Waves, Elementals, Charged Bolts, and Chain Lightning (be careful you don't activate too many at a time this way!). You can pick up your equipment without having to face them. (No, a sword of blood plus a Helm of Sprits does NOT equal 10% life steal.) Once you have reached the point where you have decent equipment and feel comfortable fighting Lazarus, you should begin to explore or even grind in Diablos lair. Not only are they then not firing at you, but they act as shields to help stop swarming! Make sure everything is dead before you unlock Diablos room.

In fact, most of the time you can corner them when you're in small rooms. And don't forget Armin's Guide to new warriors. While uniques and set items can be effective, rare (yellow) items often provide the greatest benefit and players should try to get as many useful rare items as possible. I don't care HOW lucky you are, it won't take long to trash your character if you can't learn to avoid these. Maces & Clubs Common Terms and Acronyms In my opinion, that's when the fun begins - when you start moving away from pure brawn to brains and brawn. Cons: The big one - all resistances are set to 0%. NEVER get close to a Black Death. Crypt Demons Casting a Fire Wall in front of you for him to stand in will make it go faster. If your to-hit% isn't high enough, Advocates will often escape your stun lock. Smarter Target Acquisition - Often times, just being smarter about which enemies to kill first can save you a potion or two when facing a bunch of ranged attackers. Answer: Location 2. Awesome Full Plates with a suffix are extremely rare, so you'll usually wind up taking what you can find. While it may seem as though your character is ready to confront Diablo after defeating Lazarus and opening the final portal in level 16 of the dungeon, he or she is most likely not well enough equipped or levelled, unless you have spent a lot of time grinding or have been immensely lucky with gear drops. When killing ranged attackers, such as witches and mages, a problem you run into often is that as you're killing monsters, too many others are hitting you while you're making a kill. There's just no point, in my opinion, in buying Reds, when Pepin usually has enough Full Rejuvs to go around. So what if it does +200% damage vs. demons? Lazarus and his posse always reside in a square room in the same place of level 15 - the north corner (or, if you tilt the map, the northwest corner). Learn.

Don't go crazy trying to reach these values, just remember that even a dexterity increase of 5 can make a big difference in your blocking percentage vs. tough melee monsters.

Giving a whopping +76% to +100% to-hit bonus and an impressive +151% to +175% damage bonus, it is indeed a great asset to a warrior's arsenal. Simple. Telekill when they get out into the open or when chasing them would only activate more monsters. This gives a higher accuracy in telekilling, but the disadvantage is that it uses up your other hand, and can cause the "stretch" as you try to hold down shift and hit a belt number for a quick healing or mana refill if necessary. Fire nova can be especially harmful for melee characters, so be ready to heal at a moments notice. Flash is just as useless against Golems as it is against Warriors. Diablo tends to inflict cold damage with his melee attacks, so breaking away also allows the slow effect from cold damage to wear off. Uniques Main Page Charged Bolt Discussions on using Teleport effectively will be covered in the tactics section. A good Battle.Net bud of mine and a master of warriors, .Gore., has a very good illustrated warrior guide. Brains over brawn, remember Retreat smart. :-) Other good gold items are Demonspike Coats (worth around 65,000, more than double its inventory gold space), Good Prefixed Staves of Blood Star, etc.

Staves Zhar the Mad I've met many people who thought that way, and even convinced a few of how important your mana and spells are. Also, a side effect is that your chance to hit them goes WAY up, since a moving target is much easier to hit. This would allow clearing of all-melee levels without using a single potion! Within 10 seconds, the group will many times break up, and that can help because their fire won't be as concentrated. You've got it cornered and you can kill it at your pleasure. Red Vex Potions & Elixirs If you see a group in a large room, cast some guardians in there to clean them out without having to risk entering and getting hit by a Black Death just inside the doorway. If you find yourself chasing them but only being a step behind them, hold down shift and swing at them. The Curse of King Leoric You won't find any hit point adders, etc, since a Godly shield can only be purchased at Wirt and any suffix other than Ages would cause the shield to be too expensive to buy.

Satyr Lords In general, if you're playing with someone adept at taking out ranged attackers, let them do it. 1: You're playing Diablo Classic Multiplayer, version 1.07 (note that future versions may change or make some of these strategies out of date), NOT Hellfire or Diablo Classic Singleplayer; 2: You're "high-level," which I consider arbitrarily to be over the level of 35 - Really high is 45+; 3: Your stats have not been ruined by black deaths and shrines (more on that later in the guide); 4: Your stats are getting to be around max or are maxed; 5: We're NOT discussing dueling strategies, but strategies against monsters!

What items to keep, and what to throw away? These Shrines are good: Abandoned, Creepy, Cryptic, Divine, Eerie, Eldritch, Enchanted, Glimmering, Hidden, Quiet, Religious, and Spooky. Like the guide said, Fire Cold and Lightning Res will be your best friends so make sure they are maxed. Stealth Mode involves using items with reduced light radii to prevent activating many monsters at a time. Don't even begin to think you're a mage and start flinging fireballs or casting Chain Lightning in Hell/Hell (note: many warriors will use fireball from time to time to kill some ranged attackers; however, unless you raise your magic stat to a very high level it will be far more effective to use other methods). As you can see, it goes down by 2 every level up. It happens all too often that a warrior turns a corner and the next thing he knows, 10-20 melee monsters are charging straight for him! What happens is that Advocates will NEVER fire fireballs at a Golem, and that pet of yours will walk up to them and attack. Look for either Heavens/Zodiac suffixes or Dexterity suffixes such as Perfection. Horned Demons (Bosses) NPCs You shouldn't have to even THINK about what hotkey Healing is; the extra half second of finding the spell could kill you. Bows 2) Warrior waits around the corner (one space back) as the monster advances to the corner. King's Sword of Blood - Steals 5% life per hit. Pull back some when facing hordes of monsters. If your normal weapon isn't a Haste/Speed suffix, you want to switch on level 16. Watch out for these yellow zombies! This would be easy if we all found Dragon's Zodiac and Obsidian Zodiac jewels, but naturally that doesn't happen. I'll cover some strategies for using this weapon properly later. First off, a dinky little dagger of Haste can be FAR better to use than a King's Bastard Sword of Carnage vs.

Bashing heads in Hell is much harder than bashing heads in the church, and it only gets worse as the difficulty rises. It's also great against Diablo. Using spells that hang around after you're dead are a good plan, too.

A warrior needs badly to get this spell to level 15, in order to maximize its usefulness. You won't get in each others' way, and telekilling openly causes no troubles. Stone Curse these monsters, such as Lazarus, to make it easy. Stormshield Stats: 40 AC; +4 Damage from Enemies; +10 to Strength; Fast Block; Indestructible. :-), It's tough to find that perfect set of equipment we all dream of. As the monster attempts to enter the square at which you're swinging, it'll get "knocked" back. If you're playing with an Artillerymage (a sorcerer with low AC but powerful spells), you need to keep the melee monsters off his back. These give a random shrine effect, which means that according to Murphy's Law, it'll be a mana-reducing effect. Cons: "of Ages" is the only real suffix possible on this shield.

Several defensive and offensive stats are vital in the final battle and players should try to find equipment that boosts the stats discussed in this section. Obsidian Helm of the Suffix Stats: Base AC of around 10-15; +31% to +40% resistance to all; Depends on suffix. Grave Matters If a monster hits him while he's blocking, he WILL be hurt.

A good rule for retreating is to walk back TWO steps from your enemy and cast. In the end, however, the single BEST way to become a better co-op player is to play the other two classes. Side note: a Gotterdamerung cancels out a Constricting Ring's maximum resistance effect. If you see two Blood Knights headed your way, don't walk up to meet them - let them come to YOU. Stun lock and kill. In my opinion, Warriors have the easiest time with Diablo, as they can keep him in stun lock if their AC/dex is high enough. See if you activate a monster, and if not, go on with another step. Its very important to quickly close with Diablo, get a few attacks in and break away in order to conserve life, unless you happen to have really good AC and HP. Just like Teleport, you need to raise this spell level to 8, and anything beyond that isn't improving its mana cost efficiency. Be sure to take advantage of it when it occurs, as you're getting two kills per teleport. Flash If you use stealth items and use scrolls of Infravision, you'll be able to see them WAY before they see you. These are the positions that a warrior will end up teleporting to when completing a Telekill, numbered according to priority. These to-hit% values are needed against Diablo's toughest melee monster, the Blood Knight, in Hell/Hell. they hurt and they knock you back and will drain you if you stay in the flames TOO long. since it gives knockback chance, power and above all MORE Defense. Diablo I Manual, Church Helms Axes - Don't bother. :-). Only until around level 45 will you have a chance of reaching the needed dexterity - and that's exactly when warriors can start concentrating on AC MUCH less and gain power in other categories. So, take a look at your damage in the character information screen, and triple it when using this weapon against the demons of Diablo. This neglected class often leaves players frustrated when the going gets tough, when they are taunted by the powerful denizens of the labyrinth. That only adds up to 3-32 damage. Doing so will make fighting the bosses easier and save time in the long run. They help clear out the weaklings. If you're not using an Emerald/Obsidian shield, you'll need two jewels to maximize your resistance. Note too that this is a great strategy when Blood Knights are on your tail. You want to find a Bastard sword version with this prefix, of course, but in general any sword type except the very weak ones will come in great handy. I'll divide this into Helms, Shields, Weapons, Armor, and Jewelry, and provide my recommendations for what to wear of each type. AC is not everything in the world - if you keep your dexterity high, you'll do fine.HOW MUCH TO-HIT% SHOULD I HAVE? Finally Diablo will open portals that spawn demons and sorcerers. A countdown begins once the player enters Terrors Domain that gives him or her one hour to tag Diablo with an attack. With other great equipment, you'll be able to afford the loss of AC and it allows you to clear whole levels without using any potions, depending on the monster spawn. Ring of Fire A warrior's best friend in shrines is the Enchanted Shrine. Setting up defensive lines when you see a bunch of non- fire-immune monsters heading toward you can help kill them quickly. This can all change for you if you've never seen a knowledgeable warrior do his stuff! Lightning Demons (Bosses) What follows is something that I'm sure everyone's done from time to time: you watch the Advocate reappear, head toward it, and just as you're about to swing at him, he disappears again. Also, say you turn a corner and see a solitary Snow Witch. Location 1 has only one Snow Witch to kill, so while he's killing the solitary witch all the others are firing at him. Cornerstone of the World

Here's where Stone Curse REALLY comes in handy! Used to really brutalize your enemies, this sword can pack a wallop.

I really have to rewrite this guide someday and Ill integrate your advice into it. Its best to fall back when he opens these portals; in some cases you may have to eliminate the creatures the portals spawn to avoid being overwhelmed. Discussions on using Stone Curse effectively will be covered in the tactics section. Yes, warriors, you WILL have to learn the monsters' resistances and immunities. Corners work well, yes, but sometimes you can take advantage of obstacles to act as a corner. Note that wearing a Constricting Ring (a ring which will max all resistances) will NOT cancel out the 0% resistances of the Gotterdamerung. The Magic Rock Prefixes & Suffixes Is generally helpful to move out of the way of these spells when attacking Diablo to avoid taking tons of damage. Youll be ready to slay Diablo once you have the appropriate gear and have explored the Domain of Terror a bit. It's also fantastic for telekilling, as previously described. Observe how others play high level warriors and learn from them all, and then draw your own conclusions. King's Sword of Haste/Speed - Haste/Speed, quite simply, rocks. Gotterdamerung Stats: AC 60; +20 to all attributes; All Resistances = 0%; -4 damage from enemies; -40% Light Radius. Wait for her just around the corner with the mouse cursor on the corner. The most important thing to do when wearing this item is to use a sword of speed or haste; that way you steal life quickly. Those who engage the boss in melee will find that he also uses physical attacks that inflict added cold damage. Be sure to carry jewels of Wizardry to help you read as many levels of books as you can before you heavily search for Enchanteds. About three rare pieces of gear, some blues, and maybe a unique should be enough to help players attain the stats recommended above. This is a GOOD thing, because over time all of your items will eventually raise their durability. Fireball, Firebolt Now, a warrior could also Teleport to Location 1, kill the witch, and then walk to the left to get himself against the wall and out of the line of fire of the witches to the left. One way to bring Diablo out of his lair and not activate the other monsters is to use Holy Bolt - it will bother Diablo, but no one else. It can help against magical monster levels to dispatch witches more quickly. Last of all, Stone Curse should be used as an offensive spell aid. However, it is the ultimate helm when used against melee attackers. You can often Telekill him and catch him while he's firing to prevent him from escaping again. Being a high level warrior has its perks! If you can think like a rogue and a sorcerer, you'll know how they'll act, and you can predict it. One thing to note here is that witches don't always run from you right away. Its best to kill all of the monsters wandering around the stage before unlocking the first room in the northeastern quadrant. Only buyable at Wirt, this powerful prefix can be hard to come by. Greetings to Angels of Hell, the Diablo Strategy Forum and its regulars, and legits everywhere. The King's prefix is the best one for one-handed weapons. Spellbooks & Spells Know this - the four things you're looking for in jewelry are hit point adders, mana adders, dexterity adders, and resistance adders. Another great use is to keep enemies AWAY from you. In my experience, this makes Nightmare/Hell, and, in fact, anything but Hell/Hell much easier. Only use axes when you're playing in a game or location of easier difficulty, one where you can get away with the lack of AC and blocking that a shield provides. Its also important to make sure the base items are of decent quality and you are not using slow weapons if you rely on physical attacks. Notes: A unique mace that, at first glance, looks useless. Body Armor The Defiler There are a number of fantastic helms for warriors, and choosing between them can be tough! Know how the classes operate in all situations. try not to rely on Mana but make sure you have a weapon that has both Life and Mana steal on hit. Try to isolate him; it doesn't do good to get beat on by Blood Knights while trying to hold Diablo in a stun lock. EarthBound Halloween (SNES) [ROM Hack] Save Files, Flare: Empyrean Campaign (PC) Strategy Guide. Ranged characters can avoid many of the fire attacks, but apocalypse hits automatically and can prove to be their bane. Always walk ONE STEP AT A TIME. You can only find it in the church, levels 2-3, in Nightmare or Hell difficulties, from a boss. I'd go with a Royal Circlet for a high level warrior. The two other great places to go for quick experience points are Hell/Catacombs and Hell/Caves. Holy Bolt All throughout this post I will be referring to the best methods against monsters and not other players; 6: We're discussing general warrior strategies, not subclass strategies. Notes: There are a number of things to discuss about the resistance factor. Since the monster to the north of you won't run at all, you can save her for last. Don't overlook the Harmony suffix, as it would be a great addition to an Awesome plate, giving a warrior super-fast hit recovery. Throughout this treatise, you'll see described many different ideas and tactics, many times followed up by MY OPINION. Godly Shield of the Ages Stats: 45-60 AC; Indestructible. That said, remember to keep yourself against a wall so that he can't knock you back away from him. However, if you're not getting to 180% to-hit% and a Strange sword can get you to 200%, you may want to use the Strange prefix in Hell/Hell. You can run to these stashes if your belt starts to empty out and pick up the potions to quickly refill your supplies. "100% blocking" means that you will block every attack as long as you don't get swarmed and you don't move your warrior around. Pros: The idea with this shield is to sacrifice AC for resistances, so that only one jewel will be needed to max you out.