Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship, Tornado: 15.5k DPS (6.9k per cast, 2.27 casts per second), Blessed Hammer: 36.4k DPS (14.6k per cast, 2.5 casts per second), Tornado: 23.3k DPS (10.3k per cast, 2.27 casts per second). conc would make up for a factor of 2.5x or 2.2x instead of 4x, which would be enough to have an impact, but not enough that you might not switch it for another aura at a cost of damage. more tanky at the cost of damage? We may use cookies to personalize content, ads, and analyze our site traffic. I boosts Merc's damage considerably, and as it goes up in level, its radius goes up, unlike Fanaticism's. It also meant more to delete a character after 1.10 because 98 to 99 went from maybe a day to potentially months. "A witty saying proves nothing." As you mentioned, synergies works only on "skill tab clicked skill points". Something that Sanctuary Aura buffs the Magic Damage or so. So, Sorc damage must be lowered as well by at least 20% overall. every hammerdin would have that damage. Is that cheating? Probably because most people just used Fanaticism and there wasnt really any reason to use concentration aura. the hammerdin is already very tanky, more than any other caster type. Edit: This would kinda make hammerdin more tanky for a cost of damage which i believe is paladins fantasy. Doedres Damning POE Build Guide & Price Paua Ring, Crushing Force Magnifier Two Handed Maces Experimented Base Types PoE, Geomancers Incubator PoE 6-Linked Armour Item, Defeat a Map Boss while under the effects of a Divine Shrine, The Fox Divination Card PoE Farming Level 20 Gem, Defiance [12], Vigor [31], Redemption [12], Might [12], Blessed Aim [31], Concentration [31], Fanaticism [31], Smite [22], Charge [22], Holy Shield [22]. :scratch: So you said you are playing online? he would literally be at 100% of the normal hammerdin damage if you gave him holy shield as synergy. This way you might still want to rock Concentration if not for damage, then for this 40ish% of non interruptable attacks to soften the damage nerf of hammers, or use any other aura of your choice. So in case you click 10 times on Blessed Aim, it will bring you a maximum damage bonus of 0.15*10=1.5 to your blessed hammer. The points you put into them give you increased hammer damage by 14%, think of it like a passive. Not asking for skill changes, asking for the tooltip to be updated so new players know about this. I got to L30 yesterday and decided it was time to start experimenting with it (I've been using a Hellplague sword on players 8 so far and it's been really good to start off with -- I don't have access to the best of the best equipment). Both have a main skill that largely bypasses most common immunities (hammers for magic, tornado for physical). :). Hammerdins get tankiness from holy shield, and wind druids get tankiness from bear and/or oak sage. i think getting rid of concentration completely AND buff Hammer base damage is a bad idea. Well Max you can get is like 22-23k. every hamerdin would have lvl 20 (lvl 37 with gear) conviction on switch when he plays with other people. No bug anywhere there. he wants to help the 7 sorceresses in his party? I've tried testing with a scepter setup and vmagi but it only yielded 700 more damage than a normal hoto setup. But the DPS will be nerfed overall, so even with full skiller inventory you wont get anything near 15 k u get with concentration, but around 8-9k with the same necessary skill investment. I have a level 18 Trapsin I made. i do get what you are saying.

building in a penalty for holy shield would be that he would have to sacrifice some of his damage for getting points in that. Still 8-10k max damage blessed hammer is still plenty. also, this does not solve the problem that every hammerdin would become a lvl 37 conviction torch, all while having 100% hammerdin damage. The tooltip in D2R hasnt been updated and just shows benefits from blessed aim and vigor.

if you get rid of conc completely and boost the hammer base damage, you dont have that damage penalty for using a different aura than conc. I guess if you were very skilled, a wind druid could have Lacerator on swap and try to proc amp damage But this is still a lot harder to do than simply switching on an aura. Source: D2R 1.12 PC PTR(Public Test Realm). I was kinda estimating more or less but i believe max 9k dmg blessed hammer wont break anything for online playthrough, but if we are to put hammers down a little, we need to buff some others as an alternative. We consider Herald Of Zakarum as one of the Best Armor to use with the Blessed Hammer Skill. It is **alot** of fun. 12-13k is more than enough. Synergy with blessed shield is to keep lvl investment needed to aquire dps. The effects of an active consecration lead to a buffed blessed hammer. I've played a hammerdin up to level 84, he can solo hell without any problems. that is not a good way to go. Not all bnet people are bad, but alot seem to be fairly young with the aol mentality. he would think twice before switching to conviction, because he does half of the damage then. but this topic is about the hammerdin. yea, like I said in your other thread, best off checking the Single Player Forum, or the Stat forum if you want detailed information on drops that nobody really understands, I don't know if this will help but I always use F5-F8 as my main auras and F1-F4 as my main attacks--F1 is almost always set to normal attack in case I need to quickly turn something 'off'. RankedBoost is not affiliated with the game companies, publisher and its licensors. Feel free to ask if you are wrongly understood. THEN, maybe we start to see some diversity again. It's not a bug nor is it a synergy.

If you nerf the Hammerdin (okay), then not 95% with play Sorc, but 99%. I consider myself a fairly experienced single player, but this is my first hammerdin and I've noticed a problem with using BH with an aura. Thanks for doin the math. Yeah, the hammerdin is powerful. Tornado and hammers both pierce the target and linger on screen for a few seconds before dissipating. It didnt work. I update the calculated damage for wind druid with Decrepify active as follows: Does narrow the gap between the two a bit Obviously not very helpful for PvP (I dont PvP). there should at least be some form of penalty to using conviction, be it losing out on 90% ed, 120% ed or 150% ed from concentration. By continuing to use our site, you accept our use of cookies. Strength: 174, Dexterity: 151, Vitality: 521, Energy: 56. With a Merc, I'd recommend the Concentration be maxed. But TBH I have no idea the logic why Concentration buffs the Hammer (Magic) damage XD, This would make sense You compare Hammerdin to a Wind Druid Both are kind of similar classes in the sense they can provide buffs to the party. I see. In my post, I suggested them to bind Blessed Hammer with Sanctuary Aura with some Tweaks. But so is a Javazon (especially with Infy), or others. Set blessed hammer on left-click, and your aura on right-click. The Passive Bonus is 5% Attack Rating bonus per hard point invested while the aura is not active. Well, removing concentration damage bonus but adding another synergy to blessed hammer would do the trick too and you would be able to use other auras then too, but would have to spend these 20 skill points somewhere else too. Click/Tap to view other Class Guides below. d put it on Holy Shield since its technically a put leftovers there skill. dmg, 50%=+300% ed, 25%=+150% ed, 20%=+120%ed). but around 8-9k with the same necessary skill investment. Hmm, not a bad idea to be fair 9k max but with concentration. The confusion comes from the fact that it works at 50% of it's effectiveness with blessed hammer, yet that is not indicated anywhere. I remember from somewhere hammers benefit from consecration. This subreddit is for people who want to discuss Diablo 2 and Diablo II Resurrected. paladin auras diablo offensive skill skills tree ii gamebanshee gamepedia good comparison. This is my testing result, and I hope I have understood your question correctly. Although he isn't as powerful as a fully-twinked poison necro or some other ridiculously overpowered build, he is very powerful as a first charcter, since he doesn't require any powerful uniques/runewords (Good luck finding Bramble legit). ;). So far the most dmg I've been able to get is low 16k. Diablo 2 Resurrected Blessed Hammer is a Paladin Magic Skill and requires level 18 to use. For a better experience, please enable JavaScript in your browser before proceeding. Quote (thestrayboys @ May 8 2011 06:50am). Hehe ;). shows it very well. I think that part of what set D2 aside from other games is that the developers understood that once you release the game, taking stuff away from players is bullcrap. Also, nerfing skills to dirt, like they did once with guided arrow/pierce, meant that players have to delete their characters. at level 77 you chose if you want to go for max resistances, holy shield, or an additional skill/aura. I usually make a private room and solo, and probabaly will continue until I get higher up. conviction is really strong. every paladin in every group would always run it then, because its so strong. ;), Igitur qui desiderat pacem, praeparet bellum, (This post was last modified: 08-18-2003, 05:36 PM by, (This post was last modified: 08-21-2003, 04:03 AM by, "It is better to live in the corner of a roof, (This post was last modified: 08-22-2003, 11:30 PM by, http://stud4.tuwien.ac.at/~e9325732/skillcalc.html. Is the stance from the D2R not to fix this because it was originally a bug? the system we have now kinda does that. conviction use should always come at least with a penalty. Fair. at the moment the hammerdin is finished at level 77. without concentration he is at 57. this would lead to every hammerdin also having a lvl 20 conviction without any penalty (since base hammer damage was upped hed have 100% hammerdin damage) AND another lvl 20 aura. my suggestion is to simply change the efficancy value of concentration. When this aura is enabled, these spirits work to guide the hand of the Paladin and his companions, striking true where blows would normally miss. + (2.5 Per Character Level) 2-247 % Extra Gold From Monsters (Based On Character Level), + (1 Per Character Level) 1-99 % Better Chance of Getting Magic Items (Based On Character Level), 15-30% Better Chance of Getting Magic Items, 10% Chance To Cast Level 16 Lightning On Striking, 10-20% Better Chance of Getting Magic Items, 10% Chance To Cast Level 15 Confuse When Struck, 15% Chance To Cast Level 5 Life Tap On Striking, + (1.5 Per Character Level) 1-148 % Damage To Demons (Based On Character Level), 100% Chance To Cast Level 5 Holy Bolt On Striking, Game content and materials are trademarks and copyrights of their respective companies, publisher and its licensors.