Build low ground. Remember that he is analysing you just as much as you are analysing him. If things dont seem right and youre starting to feel a bit jittery around a person that youve just met, immediately trust your instincts and get the hell out of there. Avoid any natural lines of drift. In some cases, unscrupulous players will feign friendliness and bide their time until they feel as though they can safely take you out. Nerves get unsettled and the bullets begin to fly. Outdoor toilets can also fit one barrel in them too, but again, some vets will check them specifically for this. You just have to accept the fact that each playersactions will vary to a degree. Fill a backpack with enough food and water and you can survive in the wilderness for days-on-end, safe from the hoards of zombies that tend to wander aimlessly around urban areas. The best part is that you can bury them in the ground a create cache points, making them real hard to find since the only thing that is left after you bury them is a small pile of gravel. Just remember: DayZ does not promote the notion of fairness! But it's always loners. It could also suggest that they dont want to get into a friendly conversation with someone that they are planning on killing (even a bandit can have a conscience). So true, I can remember back in the mod days trying to find the best spots for hiding tents. I had 8 or more barrels full and one large military tent. Places about 2-3 km inland from the coast in areas where there will be no freshspawn traffic can be really good locations. Akm. Avoid areas within half a kilometre of routes between high value locations "as the crow flies". Whether this is actually true or not is obviously debatable. At least two ways in and out only accessible from the inside. They have about 100 "spots" and can fit a couple of guns, tools etc. Friendlies will help you out and team up with you, whereas bandits will murder you in cold blood and steal your hard-earned supplies. Tents can really pop out at a distance even in forests if you have a good view in. Are you sure that they wont pop one in your back while youre fumbling for the exit button? Cheers, yeah Im expecting to be found eventually. Never leave anything of value inside of the base. Already existing structures are convenient to work with, just block entry points with walls and put a gate in front of the door, Do you know about burying stuff? Typing into chat instead of speaking through a microphone will leave you open and vulnerable to attacks. Its dog-eat-dog and there are no second chances. It's also nice to know that you have seachests full of ammo, money and guns etc. Double tapping the caps lock key will leave your microphone on, freeing up your hands so that you can focus on assessing the situation and defending yourself if necessary. If you want to play it safe, dont say your goodbyes to someone unless you really trust them. Obviously Im not looking for suggestions for a location because that would ruin it, however what should be avoided in general? Theres a lot of silence going on here. Are they jittery or erratic? From my experience, a lot of them tend to view DayZ as a first-person shooter. He knew that he was in deep trouble; its just that he refused to admit it to himself. Its inevitable the base is going to be found. From there on out, your primary focus is to loot for food, water, and other valuable items by cautiously exploring the various towns and villages throughout Chernarus. Ensure it's easily defendable for a period of time. Youll need to react quickly or risk being killed. He opens fire on you, in which case you know for sure that he is not friendly. Remember that any base will eventually get discovered. In the DayZ community, a lot of people tend to split players up into two separate groups: Friendlies and Bandits. dont locate near a military location or well travelled route, as a rule of thumb. People hunt for bases and there isnt anywhere where its completely off the radar so to speak. But the one tent on the south coast between castle Rog and the sea, was never found. You have primary and alternate fighting positions . Press J to jump to the feed. When things start to get hairy, there wont be much time for you to analyse the situation and arrive at a logical conclusion. You simply spawn on the shore of an enormous landmass with nothing but a flashlight and the goal of surviving for as long as you possibly can. Its really playstyle dependent too. Gate entrance should be built behind a Bush. After all, nobody wants to lose the loot that theyve spent five hours scavenging for. Every single time that I have been betrayed by a seemingly-friendly player, it was because I allowed it to happen by choosing to ignore that awful foreboding feeling that I got beforehand. But we retained our loot. If there are spots in forrests without any intersecting lines (and also meet the criteria in my above points) then you should be well on your way to picking a good spot.

You need to make sure that you can trust this person with a weapon before you get any notions of the two of you teaming up to become the next Bonnie and Clyde. While you are looting buildings together, do you constantly catch him looking over in your direction? M4. This is probably the most important piece of advice in this entire article. You should remain vigilant when you come into contact with younger players. If someone with a baseball bat sees that you are carrying a fully automatic assault rifle, dont be surprised to find out that they are interested in teaming up with you. His voice was cracking at one point, so it wouldnt surprise me to find out that his instincts were screaming at him throughout the course of the conversation. Youre leaving, and theyll probably never see you again. Why John Bittrolff might be the Long Island serial killer. Notice how two of the other players arent saying a thing. He could be planning something with his friends via TeamSpeak, or he could be working up the courage to kill you. was in there. The downside is that they're really, really cumbersome to transport, since they cant fit in any backpack in the game, so you have to carry (walk) them to your desired location. In the honeypot you can keep the stuff that doesn't matter so much: Food, seeds, fire equipment etc. birdbox) by placing a barrel right at the top of the ladder, would this prevent anyone from climbing up the ladder? Small barrel groupings hidden in trees will always be 10x harder to spot than tents that are finicky to place. New comments cannot be posted and votes cannot be cast. I.e. Ensure if overrun. People have different personalities, and they will react differently to certain situations. when you die. I've used a simple method.

Draw a mental line in between all military Areas, all towns, and or any significant location. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. How will he react? If there is something off with the tone of their voice, dont ignore it. Dont build anywhere near military areas due to high traffic through all angles of surrounding forests etc. Dont build (a tent base) in a spot where people can spot your base from a distance (like an overlooking adjacent mountain), even if you place in a forest. I've seen people build up partially-built fences on a doorway. Y. ou see, most people arent sociopaths. Most of them could be cool with you, but all it takes is one person to pull the trigger. On vanilla, in my opinion the best use of walls is to create a honeypot some distance from your actual stash, drawing players to it and hopefully making them miss your more subtle cache of buried containers. Keep safe for over a month, Once in svergino head north west to the barn on top of the hill then head northwest up the hill with the large rocks. On a good day, a player might help you out by giving you some much-needed medical loot. Bebo nostalgia: Old screenshots and images. Learn more about Reddits use of cookies. Be willing to trust people, but dont be stupid. When you come face-to-face with another player, there are four basic outcomes, three of which are pretty straight-forward: The fourth outcome is where it can get pretty complicated. Obviously the current version precludes any actually secure base so Ive been stomping around the map trying to figure out where might be a good location. From my experience, being in a narrow corridor with a player that youve just met can be tense, especially if melee weapons are involved. You could hear the lack of sincerity in his voice as he stalled and fired off several fluff questions. It is also worth noting that you should double-tap the caps lock key if you plan on having a conversation with a stranger. More often than not, a players tone of voice will tip you off and let you know if they are being genuine or not. Dunno about vanilla servers, but in modded servers you can mark locations on the map, making it easy for you to find the burried chests. In my experience, friendly players tend to be more focused on loot and their surroundings than me. Constantly reloading their weapon? Would he have opened fire on you if you were carrying a baseball bat? Is it making you feel nervous? Everyone wants to go high for vantage points. Dont build near or even close to the edge of the map. When your unarmed friend stumbles across a pistol or a MosinNagant, how will the dynamic of your friendship change? Build center of map away from any major towns. Press question mark to learn the rest of the keyboard shortcuts. If so, trust your instincts and get out of there. This suggests that they are communicating with one another over TeamSpeak. vsd. If you tell your new friend that you are exiting the game, the temptation to take you out and steal your stuff could reach a breaking point. Thus, they might try and cool the conversation and distance themselves so that killing you wont weigh so heavily on their conscience. The death of a rap legend. Back in .62 I had the best camp site, about 600m from svergino I was close to the military base northwest and the medical base was 300m west. Are you sure that theyll agree to part ways in a peaceful manner? Although the majority of the points above will probably make you feel paranoid about player interactions, I think it is fair to say that forging a successful partnership with a person that youve never met before is a part of what makes DayZ such a fun experience. I had a encounter with 2 fully armed guys and I felt uneasy, I kept moving behind stuff so they wont have a clear shot and when they quieted down and aimed at me I new I had to get out of there so I ran and when behind buildings and proned whaited for about 1 min then got up and ran out of town so trust your instincts people. Ive also noticed that people in groups are far more aggressive with strangers simply because having a squadmate killed forces you to pick up your friend and reorganize. The bandit that was trying to strike up a conversation is an extremely bad actor. Camps are a trap. This happens a lot more often than you think it does. They also tend to place a larger emphasis on getting cool gear, which means that shooting you in the back and stealing your sniper rifle wont mean that much to them. Ways to block your entrance, in a fair manner. As you listen to the conversation in the video above, it quickly becomes obvious that the interaction is going to end in betrayal. The problem with people in groups is that they already have someone to team up with. Why would a player travel to one of the military bases when they could just cut you down instead? Ensure your location has no value to the enemy. I used to always build west of Gorka but the traffic there is insane now due to north eastern spawns. Teaming up with random people is fun, but youve got to be able to look out for the warning signs and play it safe. That's how I did when I built my base, solo mind you. Be wary of fully geared players on the coastline. You initiate a conversation with each other. Gilgo Case: The LISK belt is probably a misdirection. Anywhere not too close to major areas is always great, but I like to push my luck and be semi close to something of interest. Follow up question, is it better to build walls in a forest somewhere or to incorporate an existing building? Clearly, he was more interested in the FAL that I was carrying. Some of the very best base locations are remarkably near spawn points: Try to figure out where people never go. Twice, Ive been betrayed as I tried to use the chat function. The rarer your gear, the more you have to fear. A lull in communication can be a very bad sign. The footfall around these areas will make it obvious. On a bad day, that same player might put a round in your back and make off with the contents of your backpack. One minute, youre looting a supermarket with your new best friend. There is some way people manage to place barrels underwater in lakes which can be good, but also dayz vets can also check for this too. In the end, you will have to trust the person if you intend on teaming up with them. Be wary if the random player that you teamed up with suddenly starts to ignore you. Thus, the categories of Friendly and Bandit arent much use. Act first, think later! How will you react? How to tell if a player is friendly on DayZ. On one occasion, a friendly player with a crappy Makarov handgun shot me point-blank in the back of the head as I tried to inform him that I had a spare blood bag if he needed one. Yeah Ive been having a go at burying stuff about the map and seeing what ends up found. DayZ is a multiplayer game that thrusts you into a harsh and unforgiving post-Soviet world where you are forced to survive against the elements, zombies, and other players. Do not assume that a player is friendly just because they didnt immediately start swinging a baseball bat at you. My crew killed another 3. And by messing around, I mean capturing them and forcing them to drink domestic cleaning products. If you are openly displaying a rare weapon or a piece of sought-after clothing, the chances of somebody shooting you on sight will inevitably rise. /r/dayz - Discuss and share content for DayZ, the post-apocalyptic open world survival game. Since it was only partially built, you couldn't use a saw to hack in and the fence-points were behind the doorway and not possible to access unless inside, so I guess base guy goes to his base, logs off and then turns it into a complete fence from the inside to open it and leave to loot - I thought it was a clever tactic. Dont build on straight lines that should connect two names locations. Lars. But the thing you need to remember when building a base, it WILL be found. Another issue with meeting roaming gangs of players is that you are essentially meeting multiple personalities at once. Without using exploitations etc. The next minute, youre being bludgeoned to death as you attempt to organize your inventory. Since DayZ Standalone was released back in December, there seems to be a growing sentiment among players that people who wear masks are untrustworthy. Because of this, the only element of the game that will always remain unpredictable is the element of player interaction. You awkwardly back away from one another before parting ways. How did Eazy-E die? Trust me. Always bury outside of perimeter. (adsbygoogle=window.adsbygoogle||[]).push({}); After youve learned the basics of scavenging for supplies and dodging the undead, youll inevitably come to the realization that the biggest threat to your survival is not zombies, starvation, or thirst, but the presence of other players. Sometimes, people will gear up and head back to the shore so that they can mess around with fresh spawns. Every tent up north was found and looted. So, while a lone wolf player might see the value in teaming up with you, a group of players might consider you to be nothing more than a disposable toy. You can tell that the person who made the video was extremely nervous. This is kind of related to my last point about trusting your instincts. If you're playing on a modded server, invest in sea chests. Notice the lull in communication in the following Youtube video: Pay close attention to the other players movements. Killed 3 myself. The one thing that you need to realize is that everyone is different. You see, hunting for loot and circumnavigating zombies can become predictable after a while. 2 car tents 3 cars 3 mil tents 6 medium tents 2 towers 6 barrels Double layer of walls. These are the questions that you need to ask yourself before you team up with somebody that is unarmed or under-armed.

Unfortunately for you, there wont be much time for debate if you manage to stumble across the path of someone who perceives you to be a threat because of your military gas mask. I've had a base on PS4 since launch. So when this update drops Im keen to start getting into building a base to work from. Thanks! A lot of shoot-outs between random players happen because of this sort of miscommunication. For example, if he climbs up the stairs of a fire station, try to hang back and stay on the ground floor so that you can both maintain a safe distance from one another. Janice Ott and Denise Naslund Lake Sammamish abductions.

Can only assume that any cheaters would detect a tent that far south and assume it was looted.

My initial thought was to go to the edge of the map until I realised that would be a lot of other peoples thinking too. It's not really possible to build into existing structures without the BuildAnywhere mod - as you're on console, this isn't an option. Unfortunately for those who are new to the game, this over-simplified categorization of the DayZ player base isnt exactly helpful, simply because most of the players that they meet will actually fall somewhere in-between. I'm wondering if anyone has found clever ways to block ladder-only entrances (e.g. If youve formed a partnership with someone, be sure to provide them with some breathing space.